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// Link · 5 February 2026

D-Tier to S-Tier: A Practical Ladder for Design Responsibility

In the world of product and game design, 'seniority' is a vague term. Is it about tool proficiency? Or is it something more abstract? Ishan Manjrekar breaks down the 'Framework for Responsibility'—a tiered system that categorizes designers not by their job titles, but by the complexity of the proble...

Hacker Noon
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