// Hacker Noon · 15 March 2026
How Playnance Is Using KGeN's 53 Million Gamers to Quietly Reshape Web3 Distribution
The global Web3 gaming market is expected to hit $37 billion in 2025. Most platforms spend more on user acquisition than on product, chasing anonymous wallets through paid ads and influencer drops. KGeN's answer is to build a system where users are verified through real behavioral signals, gaming hi...
Hacker Noon
@hacker-noon · Ishan Pandey

hackernoon.com
Read Full Article at hackernoon.comHacker Noon@hacker-noon
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