Codú
‹ Back to feed

// Hacker Noon · 12 April 2026

Rust + OpenGL: Rendering 250,000 Dynamic 3D Entities at 50 FPS on a Single CPU Thread

I created an open-source game engine, Light Acorn, with a unique architecture designed for older PCs. The engine is based on Macroquad and Bevy ECS (there is also tobj for loading 3D models from blender) I asked for help with its implementation for old hardware. I've been solving the problem for 1 w...

Hacker Noon
@hacker-noon · veyyr
hackernoon.com
Read Full Article at hackernoon.com
Hacker Noon@hacker-noon

Discussion 0

Loading

Got something to say?

or to join the conversation.

Learn to build with AI and grow with people doing the same — it's free.